190 lines
4.5 KiB
C
190 lines
4.5 KiB
C
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/* Copyright (C) 1991, 1992, 1997, 1999, 2003 Free Software Foundation, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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#if HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <errno.h>
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#ifndef errno
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extern int errno;
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#endif
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#include <ctype.h>
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#if defined (STDC_HEADERS) || (!defined (isascii) && !defined (HAVE_ISASCII))
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# define IN_CTYPE_DOMAIN(c) 1
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#else
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# define IN_CTYPE_DOMAIN(c) isascii(c)
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#endif
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#define ISSPACE(c) (IN_CTYPE_DOMAIN (c) && isspace (c))
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#define ISDIGIT(c) (IN_CTYPE_DOMAIN (c) && isdigit (c))
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#define TOLOWER(c) (IN_CTYPE_DOMAIN (c) ? tolower(c) : (c))
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#include <math.h>
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#include <float.h>
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#include <stdlib.h>
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#include <string.h>
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/* Convert NPTR to a double. If ENDPTR is not NULL, a pointer to the
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character after the last one used in the number is put in *ENDPTR. */
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double
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strtod (const char *nptr, char **endptr)
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{
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register const char *s;
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short int sign;
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/* The number so far. */
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double num;
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int got_dot; /* Found a decimal point. */
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int got_digit; /* Seen any digits. */
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/* The exponent of the number. */
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long int exponent;
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if (nptr == NULL)
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{
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errno = EINVAL;
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goto noconv;
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}
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s = nptr;
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/* Eat whitespace. */
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while (ISSPACE (*s))
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++s;
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/* Get the sign. */
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sign = *s == '-' ? -1 : 1;
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if (*s == '-' || *s == '+')
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++s;
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num = 0.0;
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got_dot = 0;
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got_digit = 0;
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exponent = 0;
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for (;; ++s)
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{
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if (ISDIGIT (*s))
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{
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got_digit = 1;
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/* Make sure that multiplication by 10 will not overflow. */
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if (num > DBL_MAX * 0.1)
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/* The value of the digit doesn't matter, since we have already
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gotten as many digits as can be represented in a `double'.
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This doesn't necessarily mean the result will overflow.
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The exponent may reduce it to within range.
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We just need to record that there was another
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digit so that we can multiply by 10 later. */
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++exponent;
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else
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num = (num * 10.0) + (*s - '0');
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/* Keep track of the number of digits after the decimal point.
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If we just divided by 10 here, we would lose precision. */
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if (got_dot)
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--exponent;
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}
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else if (!got_dot && *s == '.')
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/* Record that we have found the decimal point. */
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got_dot = 1;
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else
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/* Any other character terminates the number. */
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break;
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}
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if (!got_digit)
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goto noconv;
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if (TOLOWER (*s) == 'e')
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{
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/* Get the exponent specified after the `e' or `E'. */
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int save = errno;
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char *end;
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long int exp;
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errno = 0;
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++s;
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exp = strtol (s, &end, 10);
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if (errno == ERANGE)
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{
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/* The exponent overflowed a `long int'. It is probably a safe
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assumption that an exponent that cannot be represented by
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a `long int' exceeds the limits of a `double'. */
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if (endptr != NULL)
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*endptr = end;
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if (exp < 0)
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goto underflow;
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else
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goto overflow;
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}
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else if (end == s)
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/* There was no exponent. Reset END to point to
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the 'e' or 'E', so *ENDPTR will be set there. */
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end = (char *) s - 1;
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errno = save;
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s = end;
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exponent += exp;
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}
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if (endptr != NULL)
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*endptr = (char *) s;
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if (num == 0.0)
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return 0.0;
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/* Multiply NUM by 10 to the EXPONENT power,
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checking for overflow and underflow. */
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if (exponent < 0)
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{
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if (num < DBL_MIN * pow (10.0, (double) -exponent))
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goto underflow;
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}
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else if (exponent > 0)
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{
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if (num > DBL_MAX * pow (10.0, (double) -exponent))
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goto overflow;
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}
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num *= pow (10.0, (double) exponent);
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return num * sign;
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overflow:
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/* Return an overflow error. */
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errno = ERANGE;
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return HUGE_VAL * sign;
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underflow:
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/* Return an underflow error. */
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if (endptr != NULL)
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*endptr = (char *) nptr;
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errno = ERANGE;
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return 0.0;
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noconv:
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/* There was no number. */
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if (endptr != NULL)
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*endptr = (char *) nptr;
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return 0.0;
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}
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