105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Round towards negative infinity.
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   Copyright (C) 2007, 2010-2023 Free Software Foundation, Inc.
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   This file is free software: you can redistribute it and/or modify
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   it under the terms of the GNU Lesser General Public License as
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   published by the Free Software Foundation, either version 3 of the
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   License, or (at your option) any later version.
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   This file is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU Lesser General Public License for more details.
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   You should have received a copy of the GNU Lesser General Public License
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   along with this program.  If not, see <https://www.gnu.org/licenses/>.  */
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/* Written by Bruno Haible <bruno@clisp.org>, 2007.  */
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#if ! defined USE_LONG_DOUBLE
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# include <config.h>
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#endif
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/* Specification.  */
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#include <math.h>
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#include <float.h>
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#ifdef USE_LONG_DOUBLE
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# define FUNC floorl
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# define DOUBLE long double
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# define MANT_DIG LDBL_MANT_DIG
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# define L_(literal) literal##L
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#elif ! defined USE_FLOAT
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# define FUNC floor
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# define DOUBLE double
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# define MANT_DIG DBL_MANT_DIG
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# define L_(literal) literal
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#else /* defined USE_FLOAT */
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# define FUNC floorf
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# define DOUBLE float
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# define MANT_DIG FLT_MANT_DIG
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# define L_(literal) literal##f
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#endif
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/* MSVC with option -fp:strict refuses to compile constant initializers that
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   contain floating-point operations.  Pacify this compiler.  */
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#if defined _MSC_VER && !defined __clang__
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# pragma fenv_access (off)
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#endif
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/* 2^(MANT_DIG-1).  */
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static const DOUBLE TWO_MANT_DIG =
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  /* Assume MANT_DIG <= 5 * 31.
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     Use the identity
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       n = floor(n/5) + floor((n+1)/5) + ... + floor((n+4)/5).  */
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  (DOUBLE) (1U << ((MANT_DIG - 1) / 5))
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  * (DOUBLE) (1U << ((MANT_DIG - 1 + 1) / 5))
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  * (DOUBLE) (1U << ((MANT_DIG - 1 + 2) / 5))
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  * (DOUBLE) (1U << ((MANT_DIG - 1 + 3) / 5))
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  * (DOUBLE) (1U << ((MANT_DIG - 1 + 4) / 5));
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DOUBLE
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FUNC (DOUBLE x)
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{
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  /* The use of 'volatile' guarantees that excess precision bits are dropped
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     at each addition step and before the following comparison at the caller's
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     site.  It is necessary on x86 systems where double-floats are not IEEE
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     compliant by default, to avoid that the results become platform and compiler
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     option dependent.  'volatile' is a portable alternative to gcc's
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     -ffloat-store option.  */
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  volatile DOUBLE y = x;
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  volatile DOUBLE z = y;
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  if (z > L_(0.0))
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    {
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      /* For 0 < x < 1, return +0.0 even if the current rounding mode is
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         FE_DOWNWARD.  */
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      if (z < L_(1.0))
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        z = L_(0.0);
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      /* Avoid rounding errors for values near 2^k, where k >= MANT_DIG-1.  */
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      else if (z < TWO_MANT_DIG)
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        {
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          /* Round to the next integer (nearest or up or down, doesn't matter).  */
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          z += TWO_MANT_DIG;
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          z -= TWO_MANT_DIG;
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          /* Enforce rounding down.  */
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          if (z > y)
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            z -= L_(1.0);
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        }
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    }
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  else if (z < L_(0.0))
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    {
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      /* Avoid rounding errors for values near -2^k, where k >= MANT_DIG-1.  */
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      if (z > - TWO_MANT_DIG)
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        {
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          /* Round to the next integer (nearest or up or down, doesn't matter).  */
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          z -= TWO_MANT_DIG;
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          z += TWO_MANT_DIG;
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          /* Enforce rounding down.  */
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          if (z > y)
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            z -= L_(1.0);
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        }
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    }
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  return z;
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}
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